Lvl 3 Skills |
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Taunt Increases the target's hate towards the fighter.
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Lvl 4 Skills |
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Stance: Toughness Greatly increases defense, parry and physical damage mitigation at the cost of offensive melee skills and combat attack damage. This is the fighter's primary defensive stance |
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Lvl 6 Skills |
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Intervene Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take |
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Lvl 8 Skills |
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Shout Increases the hate of all enemies in an encounter towards the fighter. |
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Lvl 10 Skills |
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Provoke Increases the target's hate towards the fighter. |
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Taunting Blow A melee attack that increases the target's hate towards the warrior if it hits. |
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Lvl 12 Skills |
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Rallying Cry Increases the physical defense of the warrior's group against slashing, piercing, and crushing attacks for a short duration |
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Lvl 13 Skills |
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Shield Bash A shield attack that knocks the enemy down and stuns them for a short duration. This attack requires a shield. |
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Lvl 15 Skills |
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Forced Swing A melee attack that does some extra damage. |
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Lvl 16 Skills |
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Stance: Soldier's Stance Greatly increases defense, parry and physical damage mitigation at the cost of offensive melee skills and combat attack damage. This is the warrior's primary defensive stance |
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Lvl 17 Skills |
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Concussion A melee attack that deals crushing damage and drains some of the target's power on a successful hit. |
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Lvl 19 Skills |
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Battle Tactics Increases the maximum health of the warrior's group. |
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Lvl 20 Skills |
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Intercept Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take |
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Sentinel Allows the guardian to protect an ally, sometimes absorbing most of the physical damage an ally would otherwise take |
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Lvl 21 Skills |
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Allay Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also decreases the target's hate generation |
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Bury A melee attack that strikes all nearby enemies surrounding the guardian. |
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Lvl 22 Skills |
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Shouting Cry Increases the hate of all enemies in an encounter towards the guardian. This ability can be used while stifled or stunned. |
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Slam A high damage crushing melee attack. |
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Lvl 23 Skills |
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Guardian's Call Increases the offensive combat skills of the guardian's group. |
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Lvl 24 Skills |
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Call of Command Increases the defense skill of the guardian's group. |
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Taunting Challenge A melee attack that increases the target's hate towards the guardian if it hits. |
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Lvl 25 Skills |
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Ruin A melee attack that decreases target's offensive melee skills and deal additional slashing damage over time on a successful hit. |
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Lvl 26 Skills |
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Battle Cry Increases the physical defense of the guardian's group against slashing, piercing, and crushing attacks for a short duration. Defense versus slashing and piercing attacks is improved |
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True Strike A very accurate melee attack that rarely misses. |
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Lvl 27 Skills |
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Bull Rush A shield attack that knocks the enemy down and stuns them for a short duration. This attack requires a shield. |
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Wall of Flesh Increases the defense of the guardian in exchange for decreased movement and attack speeds. Also grants a chance to root opponents that attack the guardian in melee. |
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Lvl 28 Skills |
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Iron Will Increases the guardian's stamina. |
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Maim A melee attack that deals additional slashing damage over time and reduces the target's combat attack damage on a successful hit. |
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Lvl 29 Skills |
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Goading Defense Grants a chance to increase hate with any opponent that damages the guardian. This ability also roots the guardian in place. |
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Shatter A melee attack that does some extra damage. |
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Lvl 30 Skills |
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Stance: Desperate Flurry Increases the guardian's offensive melee skills and strength, at the cost of decreased defense and parry skill. This is the guardian's primary offensive stance |
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Stance: Dig In Greatly increases defense, parry, physical and heat damage mitigation at the cost of offensive melee skills and combat attack damage. This is the guardian's primary defensive stance |
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Lvl 31 Skills |
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Batter A melee attack that deals crushing damage and drains some of the target's power on a successful hit. |
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Suppress Interrupts the target and increases their hate towards the guardian. |
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Lvl 32 Skills |
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Entrench Roots the guardian in place. This effect increases trauma mitigation and decreases the guardian's attack rate and melee attack damage. |
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Never Surrender Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also increases the guardian's parry skill |
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Lvl 33 Skills |
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Do or Die Increases the maximum health of the guardian's group. |
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Invade An extra high damage single enemy attack. |
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Lvl 34 Skills |
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Intercede Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take |
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Safe Guard Allows the guardian to protect an ally, sometimes absorbing most of the physical damage an ally would otherwise take |
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Lvl 35 Skills |
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Maneuver Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also decreases the target's hate generation |
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Topple A melee attack that strikes all nearby enemies surrounding the guardian. |
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Unyielding Will Allows a warrior to be healed and placed at Death's Door for a short time after death. When Death's Door wears off the warrior dies. |
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Lvl 36 Skills |
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Crush A high damage crushing melee attack. |
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Smothering Cry Increases the hate of all enemies in an encounter towards the guardian. This ability can be used while stifled or stunned. |
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Lvl 37 Skills |
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Call to Battle Increases the offensive combat skills of the guardian's group. |
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Lvl 38 Skills |
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Call of Protection Increases the defense skill of the guardian's group. |
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Vengeful Strike A melee attack that increases the target's hate towards the guardian if it hits. |
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Lvl 39 Skills |
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Ferocious Charge A melee attack that decreases target's offensive melee skills and deal additional slashing damage over time on a successful hit. |
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Lvl 40 Skills |
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Commanding Presence Increases the physical defense of the guardian's group against slashing, piercing, and crushing attacks for a short duration. Defense versus slashing and piercing attacks is improved |
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Retaliate A high damage attack that staggers the target, preventing them from making normal combat attacks for a short duration |
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Unerring Strike A very accurate melee attack that rarely misses. |
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Lvl 41 Skills |
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Staggering Slam A shield attack that knocks the enemy down and stuns them for a short duration. This attack requires a shield. |
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Wall of Brawn Increases the defense of the guardian in exchange for decreased movement and attack speeds. Also grants a chance to root opponents that attack the guardian in melee. |
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Lvl 42 Skills |
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Cleave A melee attack that deals additional slashing damage over time and reduces the target's combat attack damage on a successful hit. |
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Iron Conviction Increases the guardian's stamina. |
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Lvl 43 Skills |
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Maddening Defense Grants a chance to increase hate with any opponent that damages the guardian. This ability also roots the guardian in place. |
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Overwhelm A melee attack that does some extra damage. |
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Lvl 44 Skills |
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Stance: Desperate Rush Increases the guardian's offensive melee skills and strength, at the cost of decreased defense and parry skill. This is the guardian's primary offensive stance |
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Stance: Fortified Stance Greatly increases defense, parry, physical and heat damage mitigation at the cost of offensive melee skills and combat attack damage. This is the guardian's primary defensive stance |
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Taunting Assault An area of effect melee attack that increases the target encounter's hate towards the guardian. |
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Lvl 45 Skills |
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Deafen Interrupts the target and increases their hate towards the guardian. |
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Vindication A melee attack that deals crushing damage and drains some of the target's power on a successful hit. |
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Lvl 46 Skills |
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Anchor Roots the guardian in place. This effect increases trauma mitigation and decreases the guardian's attack rate and melee attack damage. |
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Vigilance Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also increases the guardian's parry skill |
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Lvl 47 Skills |
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Return to Battle Increases the maximum health of the guardian's group. |
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Swamp An extra high damage single enemy attack. |
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Lvl 48 Skills |
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Sentry Allows the guardian to protect an ally, sometimes absorbing most of the physical damage an ally would otherwise take |
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Lvl 49 Skills |
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Assuage Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also decreases the target's hate generation |
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Lvl 50 Skills |
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Blast A high damage crushing melee attack. |
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Guardian Sphere Allows the guardian to protect the entire group, sometimes absorbing all the damage a group member would otherwise take |
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Protect Increases the hate of all enemies in an encounter towards the guardian. This ability can be used while stifled or stunned. |
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Lvl 51 Skills |
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Call to War Increases the offensive combat skills of the guardian's group. |
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Lvl 52 Skills |
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Call of Defense Increases the defense skill of the guardian's group. |
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Reinforcement Increases the hate position of the guardian for every enemy the guardian successfully attacks. |
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Unforgiving Strike A melee attack that increases the target's hate towards the guardian if it hits. |
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Lvl 53 Skills |
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Relentless Charge A melee attack that decreases target's offensive melee skills and deal additional slashing damage over time on a successful hit. |
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Lvl 54 Skills |
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Commanding Aura Increases the physical defense of the guardian's group against slashing, piercing, and crushing attacks for a short duration. Defense versus slashing and piercing attacks is improved |
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Perfect Strike A very accurate melee attack that rarely misses. |
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Quelling Strike A high damage attack that staggers the target, preventing them from making normal combat attacks for a short duration |
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Lvl 55 Skills |
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Sentry Watch Allows the guardian to intervene and take the damage that would have otherwise killed an ally in the group for a short duration. This also increases the enemy's hate towards the guardian when this effect triggers. |
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Staggering Rush A shield attack that knocks the enemy down and stuns them for a short duration. This attack requires a shield. |
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Wall of Might Increases the defense of the guardian in exchange for decreased movement and attack speeds. Also grants a chance to root opponents that attack the guardian in melee. |
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Lvl 56 Skills |
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Hew A melee attack that deals additional slashing damage over time and reduces the target's combat attack damage on a successful hit. |
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Steely Conviction Increases the guardian's stamina. |
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Lvl 57 Skills |
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Inflaming Defense Grants a chance to increase hate with any opponent that damages the guardian. This ability also roots the guardian in place. |
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Overpower A melee attack that does some extra damage. |
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Lvl 58 Skills |
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Goading Assault An area of effect melee attack that increases the target encounter's hate towards the guardian. |
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Stance: Desperate Charge Increases the guardian's offensive melee skills and strength, at the cost of decreased defense and parry skill. This is the guardian's primary offensive stance |
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Stance: Steadfast Stance Greatly increases defense, parry, physical and heat damage mitigation at the cost of offensive melee skills and combat attack damage. This is the guardian's primary defensive stance |
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Tower of Stone Allows the guardian to use a tower shield to absorb all damage they would have otherwise received if the damage was greater than 10% of their total health for up to 3 hits. Each time this effect is triggered, the shield suffers damage. Upgrades to this ability decrease the amount of damage received by the shield |
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Lvl 59 Skills |
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Buffet A melee attack that deals crushing damage and drains some of the target's power on a successful hit. |
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Confront Interrupts the target and increases their hate towards the guardian. |
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Lvl 60 Skills |
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Plant Roots the guardian in place. This effect increases trauma mitigation and decreases the guardian's attack rate and melee attack damage. |
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Unyielding Vigilance Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also increases the guardian's parry skill |
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